![]() ![]() As you keep zooming in, finer and finer branches appear, all the way down to the smallest twigs. Then you see smaller versions growing out of each big branch. First you see the big branches growing out of the trunk. My scientific curiosity was stirred when I learned that many of nature’s objects are fractal, featuring patterns that repeat at increasingly fine magnifications. Although battles raged among Pollock scholars regarding the meaning of his splattered patterns, many agreed they had an organic, natural feel to them. My research group took this approach with Jackson Pollock, who rose to the peak of modern art in the late 1940s by pouring paint directly from a can onto horizontal canvases laid across his studio floor. When it comes to aesthetics, who better to study than famous artists? They are, after all, the visual experts. Researchers are untangling just what makes particular works of art or natural scenes visually appealing and stress-relieving – and one crucial factor is the presence of the repetitive patterns called fractals.Īre fractals the key to why Pollock’s work captivates?ĪP Photo/LM Otero Pleasing patterns, in art and in nature Job stress alone is estimated to cost American businesses many billions of dollars annually, so studying aesthetics holds a huge potential benefit to society. We’re finding that aesthetic images can induce staggering changes to the body, including radical reductions in the observer’s stress levels. Although aesthetics is often regarded as an ill-defined vague quality, research groups like mine are using sophisticated techniques to quantify it – and its impact on the observer. Even the oldest known examples of rock and cave art served aesthetic rather than utilitarian roles. Objects we call “beautiful” or “aesthetic” are a crucial part of our humanity. This feature would also allow a Fragment shader to be used easily either as texturing an objects surface, or as an image generator in its own right without re-coding variables, or unique ShaderToy GL input variables (between & ).Humans are visual creatures. Hopefully this would allow unlimited texture channels (currently shadertoy node is limited to 4) and custom variables such as in calculate maths node. My suggestion would be to bring the variables inline with GLSL node in 1.3, yet simply outputting an image. I am aware of the great solution that came up with: however, sometimes I just want to type a variable in and plug it in directly instead of cutting up text and formatting it. I am always wanting to bring in 3D points into ShaderToy node. It is my understanding that the GLSL node in 1.3 will export a shader, whereas the re-purposed ShaderToy node (lets call it ) would only export an image. Instead of changing the ShaderToy node to comply with ShaderToy, (which potentially may change again) maybe ShaderToy can be repurposed into a generic GLSL image generator node, with similarities to the yet to be released GLSL node. (I was lost when I first tried to get ShaderToy node to run code) These differences are SUPER SMALL, yet without knowing how to fix even these super small issues a beginner would be lost. In ShaderToy webpage- there are differences such as using fragCoord instead of gl_FragCoord etc. Please feel free to drop me messages if you run into problems installing the FX or have any other questions in regards to features of this Plugin.Ĭurrently the shadertoy node does not run the updated ShaderToy GLSL code. ~users/username/Library/ApplicationSupport/VDMX/vuoFX To download the trial version of Vuo, go here: However, you are required to install the trial version in order for the plugin to run. Mxfx Plugins do not require you to purchase a Vuo license. Rows (Latitude Number of Vertices of Sphere - More Vertices = more CPU overhead)Ĭolumns (Longitude Number of Vertices of Sphere - More Vertices = more CPU overhead) Ports include:ĭistance (Controls Distance of Extrusion) Includes Published ports to map control data from host App. Mxfx_SphereDisplace_04 takes incoming image and Extrudes a Sphere using the image's Luminance values. ![]()
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